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Pupils’ Purpose of Online Gaming and Well-Being

Volume: 125  ,  Issue: 1 , May    Published Date: 31 May 2023
Publisher Name: IJRP
Views: 207  ,  Download: 150 , Pages: 1014 - 1025    
DOI: 10.47119/IJRP1001251520234988

Authors

# Author Name
1 Bernadeth M. de Los Santos
2 Rosalinda C. Tantiado

Abstract

This study investigated the pupils purpose of online gaming in terms of Stress Relief, Socialization, and Escapism. It also identified the purpose of pupils well-being based on the Mental, Social, and Emotional aspects and to elicit significant relationship between the purpose of pupils online gaming and level of well-being. This study was conducted in five elementary schools that belong to East II district namely Suntingon Elementary School, Bugo Central School, Puerto Elementary School, Agusan Elementary School, and Tablon Elementary School, Division of Cagayan de Oro City. The respondents of the study were the three hundred thirty-three (303) Grade 6 pupils and were selected through a Stratified random sampling using Slovins formula. The research instruments used in this study were adapted and modified from various sources which underwent validity and reliability testing. The Descriptive correlational research design was utilized and employed. Mean and standard deviation and Pearson r were used as the statistical treatment of the study. Results revealed that the respondents of this study were not so engaged with online gaming. They just play for fun and relaxation. It also revealed that their well-being aspects were either good or otherwise as they engage with online gaming. Thus, parents or guardians and even teachers will constantly check and monitor their children in online gaming because finding it fun and stress relief may lead to addiction.

Keywords

  • escapism
  • online gaming
  • stress relief