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LARONG KARUNUNGAN: AS A TOOL FOR DEVELOPING KNOWLEDGE AND LEARNING IN FILIPINO

Volume: 125  ,  Issue: 1 , May    Published Date: 19 May 2023
Publisher Name: IJRP
Views: 335  ,  Download: 332 , Pages: 644 - 653    
DOI: 10.47119/IJRP1001251520234937

Authors

# Author Name
1 PATRIDEL S. DORADO
2 SIERRA MARIE AYCARDO

Abstract

This study focuses on the Larong Katunungan: As a Tool for Developing Knowledge and Learning in Filipino. The 8th Grade students of the Cristobal S. Conducto Memorial Integrated National High School Academic Year 2022-2023 were used as respondents. The study involved one hundred (100) students from the 8th Grade. The respondents were selected using the purposive sampling technique. The data were used with statistical methods such as mean, standard deviation and T-test.                The design used by the researcher in this study is a descriptive method. This study was guided by the questions: What is the level of Laro ng karunungan as a learning tool based on the mechanics, appropriateness, and clarity of the game element? What is the level of play literacy as a learning tool based on the physical characteristics of the design and play equipment? What is the level of mastery of knowledge development based on learning behavior, class participation and self-regulation? What is the performance level of the students in the general test? Does the Larong karunungan as a learning tool and the development of learning knowledge have a significant effect on students performance?                The study revealed the level of Laro ng Karunungan based on the elements of the game: mechanics, suitability and clarity has a comment that is very helpful and a literal explanation that is very high. In the result of the study that the elements of the game are very helpful in the ability of the students.                In the physical nature of the Game, Design and Gaming Equipment the result also came out with a comment that was very helpful and a literal explanation that was very high. Also came out in the level of development of knowledge and learning of students in Learning Behavior, Class Participation and Self-Regulation came out very helpful and literal explanation very high. Also, in the result the characteristics of the game were helpful and considered in the implementation of the game in the lesson. The result showed that the overall assessment of the Board game learning students based on memorization and writing has a descriptive equivalent of Excellent and a literal explanation of Very Satisfactory. It only shows that the students scored high when the board game was used.                And the last one based on the data gathered Board Game has a significant impact as a tool in the development and learning of Filipino on the performance of students came out with a significant” impact between them.                Based on the outcome and conclusion of the study, the researcher suggests the recommendation for the next researchers are encouraged to amend the conducted study to increase the number of variables and extend the study.  

Keywords

  • Performance
  • Appropriateness