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Effects of 16-Weeks Traditional Game Intervention Increase Static Balance of Deaf Students in SLB-B Yayasan Pendidikan Tunas Bangsa Malang

Volume: 93  ,  Issue: 1 , January    Published Date: 23 January 2022
Publisher Name: IJRP
Views: 564  ,  Download: 428 , Pages: 284 - 289    
DOI: 10.47119/IJRP100931120222739

Authors

# Author Name
1 Slamet Raharjo
2 Heru Kurniawan

Abstract

The purpose of the study was to find out the effects of traditional game training on improving the static balance of deaf students at the SLB-B Yayasan Pendidikan Tunas Bangsa Malang. This type of research was pre-experimental, using the design of two random pretest-posttest groups. Sampling in this study using purposive sampling techniques as many as 16 children in SLB-B Yayasan Pendidikan Tunas Bangsa Malang, then divided into two groups: GSTG (n = 8; Gobak Sodor Traditional Game), and ETG (n = 8; Engklek Traditional Game). The first group was given treatment with the traditional game of gobak sodor, and the second group was given the traditional engklek game with a frequency of 3 times/week for 16 weeks. Static balance measurements were carried out pre-exercise and 16 weeks post-exercise using the Stork Balance Stand Test tool. The data analysis technique used a different test Paired Sample T-Test and Independent Samples T-Test with SPSS version 25 software. The results obtained an average static balance between pre-exercise and post-exercise at GSTG (12.13?1.96 vs. 18.75?2.25 seconds, (p ? 0.001)) and ETG (13.38?1.60 vs. 30.38?2.50 seconds, (p ? 0.001)). Based on the results of the study, it was concluded that gobak sodor and engklek traditional game had a significant effect on increasing static balance in SLB-B Yayasan Pendidikan Tunas Bangsa Malang. However, engklek traditional game is more effective in improving static balance compared to the gobak sodor traditional game

Keywords

  • static balance
  • engklek
  • gobak sodor
  • Traditional game
  • deaf