Journal Details
The Use of Game-Based Student Response Systems during Revision Class to Access Students Performance in Operating System Course
Authors:JACEY D/O MARIADASS @ MANICKAM
Open AccessJournal Type: Research ArticleSubject: EducationSubject Field: Education and Information TechnologiesVolume:65, Issue: 1, November, 2020Publish Date: 9 December 2020
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Views: 1039
Pages: 109-124
Abstract
The purpose of this study is to investigate whether the use of Game-Based Student Response Systems (GSRS) can
increase students? motivation and engagement to perform better in DFC10103 Operating System course in Polytechnic
Ungku Omar. This study was conducted by using a quasi-experimental design with pre-test and post-test groups and
survey method is used to obtain the data from the participants. The study group consists of 72 operating system course
students (Control Group, 36; Treatment Group, 36). Pre-test was given to both groups in order to assess their current
performance in this course. Then, revision was done using the GSRS (Kahoot!, Quizizz and Socrative) for the treatment
group while a conventional paper-based revision method was carried out with the control group. A post-test was done
after the revision class for both groups. After completing the post-test, questionnaire were distributed to the treatment
group. Data is analyzed using Statistical Package for Social Science software. The result for post-test shows the treatment
group obtained increment in mean percentage as 22.31% compared to control group. The response given by the
participants in the questionnaire shows that the application of GSRS during revision week helped them to stay motivated
and engaged in their classroom. Therefore, the outcome shows that GSRS can be a promising and innovative tool for
educators to engage with their students in creative learning and attractive competition.