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Gaming in Motion (Gameotion): A Web Portal for Physics-conceptualized Game

Volume: 104  ,  Issue: 1 , July    Published Date: 15 July 2022
Publisher Name: IJRP
Views: 728  ,  Download: 434 , Pages: 1237 - 1248    
DOI: 10.47119/IJRP1001041720223609

Authors

# Author Name
1 Jovelyn P. Panganiban

Abstract

The research aimed to design and develop the Gaming in Motion (Gameotion): A Web portal for Physics-conceptualized games that consist of educational games which may solve the current problem of the Physics learners. Research shows that the impact of the current educational games is far from expected due to varying factors that go boring, inappropriate game design, and difficulty adapting the games to different educational contexts. To bridge this gap, this the study determined the acceptability of Gameotion in terms of content, accessibility, aesthetic, experience, and functionality; the overall level of acceptability of Gameotion as rated by the respondents; and the significant difference in the respondents? ratings on the acceptability of Gameotion. The study used the descriptive and developmental research method in designing the web portal. Also, a black box technique was used for testing accompanied by Technology Acceptance Model for the evaluation phase. This was conducted to 80 persons inside the Division of Laguna, composed of 40 Science Teachers and 40 I.T. experts. The selection of respondents was based on a non-random sampling technique. The study utilized Mean, Standard Deviation, and T-test to answer the research objectives. The findings show the following statistical results for the acceptability of Gameotion in terms: content (Teachers-M=4.70, SD= 0.52; Expert- M=4.57, SD= 0.60), accessibility (Teachers-M=4.68, SD= 0.52; Expert- M=4.40, SD= 0.67), aesthetic value (Teachers-M=4.72, SD= 0.50; Expert- M=4.52, SD= 0.60), experience (Teachers-M=4.69, SD= 0.53; Expert- M=4.44, SD= 0.62) and functionality (Teachers-M=4.75, SD= 0.51; Expert- M=4.53, SD= 0.63) which are all interpreted as Very High. In conclusion, the group of respondent results shows that the overall acceptability of Gaming in Motion (Gameotion): A web portal for Physics-conceptualized games in all indicators is verbally interpreted as ?Very High.? It can be therefore inferred that at a 0.05 level of significance, the null hypothesis stating that there was no significant difference in the respondents? ratings on the acceptability of Gameotion, a web portal for Physics-conceptualized games among the groups of respondents was partially rejected. Further, the analysis of the content and functionality indicators showed ?not significant? relationship; while the indicators accessibility, aesthetic value and experience were ?significant.? The Gameotion, a web portal for a Physics-conceptualized game can be an additional learning material. Consultation and assistance of Computer/IT experts can greatly contribute to enhancing the Gameotion.

Keywords

  • game-based learning
  • web portal
  • Physics
  • educational game
  • Technology Acceptance Model